Machine Party multiplayer is online play for 2 to 4 players through Steam, and the Steam tag list mixes Co-op, Online Co-Op and PvP together. Local couch co-op shipped in v2.0 on 12 August 2026 alongside the 1,000,000 copies sold milestone; the v2.1.1 patch on 13 August 2026 added Custom Playlist SHUFFLE, fixed Local achievements, fixed a local-lobby controller-disconnect crash, fixed localization errors, and tentatively fixed The Filter input, and v2.1.2 on 14 August 2026 restored the Original Local vessel-insertion intro cutscene. Controllers are supported through the Steam Controller tag and keyboard plus mouse are described in the developer log, while crossplay between PC storefronts is not announced as of 2026-08-19.
Is Machine Party multiplayer co-op or PvP
Machine Party multiplayer blends co-op and PvP, but the source-published Machine Party co-op vs PvP split is per the Steam tag list, not per minigame. The Steam store page tags the game as Multiplayer, Co-op, Online Co-Op, PvP, Controller, and Party Game at the same time, so the tag list reads as a mix rather than a single mode. The per-minigame mode assignment is not separately published, so a minigame-by-minigame co-op or PvP classification is not in the available sources.
The Gamespress launch press release frames the design as 2 to 4 friends who may cooperate, compete, or betray one another to be the last one breathing, and it labels the experience "local multiplayer" in its headline wording. The Steam store is the authoritative source for ship status and lists Online Co-op as a supported feature rather than local play, so the press release's "local" framing is best read as dated marketing copy rather than a current ship claim.
Player count and online play
The Steam store page, PCGamingWiki, and the Gamespress press release all give a 2 to 4 player range for Machine Party multiplayer. The Steam store lists Online Co-op as a supported feature, and PCGamingWiki's Network table shows native online play for up to 4 players. LAN is not listed, so online sessions run through the Steam client.
The shipped multiplayer model is therefore Steam-only online for 2 to 4 players; there is no published first-party evidence of LAN or of any non-Steam online option.
Local couch play status through v2.1.2
Local couch co-op shipped in v2.0 on 12 August 2026, the same patch that announced the 1,000,000 copies sold milestone. The Steam Community hub records v2.0 as the Couch co-op release and the developer log on mikeklubnika.com corroborates that release.
v2.0 entry flow on 12 Aug 2026
The v2.0 patch notes describe the Local couch entry flow as: connect up to 4 controllers, then choose Local -> Original / Custom / Arcade, then press any button on a controller in the lobby to join. The lobby itself was tweaked in v2.0 to support a name input, cosmetics, ready-up, and a 5-second countdown.
v2.0 hardware caveat: 4 controllers or 1 keyboard + 3 controllers
The v2.0 patch notes state that the supported Local couch hardware is 4 controllers, or 1 keyboard-and-mouse player plus 3 controllers for a group of 4. Other mixes (for example 2 keyboards and 2 controllers) are not described in the v2.0 source and are not asserted here.
v2.0 per-simulation Local behaviour
The v2.0 patch notes explicitly describe Local behaviour for individual simulations: Minefield camera handling, Chisel Gauntlet split screen, Duck Hunt split layout, Inside Job and The Filter split screen, and Firearm Factory ingredient visibility. These are the only per-simulation Local changes listed in the v2.0 source; other simulations are not separately documented for Local in v2.0.
v2.1.1 Local fixes on 13 Aug 2026
The v2.1.1 patch notes add the following Local and Custom fixes:
- Added a SHUFFLE option to the Custom (Playlist UI) to randomize simulation order at game start.
- Fixed potential local-lobby controller disconnect crash.
- Fixed some localization errors.
- Fixed achievements not registering in Local.
- Potentially fixed inputs behaving strangely after v2.0 in The Filter.
The Filter input fix is labelled "potentially fixed" in the v2.1.1 notes; treat the wording as a tentative fix until a later patch confirms or supersedes it.
v2.1.2 Original Local hotfix on 14 Aug 2026
The v2.1.2 Hotfix restores the vessel insertion intro cutscene in Original in Local Mode. This is a single, narrowly scoped hotfix in Original Local; v2.1.2 does not add new features.
Controller, keyboard, and Steam Input
The Steam store tags include Controller, and the developer log describes keyboard-and-mouse inputs alongside gamepad references. Per-minigame in-game control mapping and Steam Input prompt switching behaviour are not separately documented in the reopened sources, so the safe wording is that the Steam tag list and the developer log both describe controller and keyboard-and-mouse support without publishing the per-minigame mapping or the prompt-switch behaviour. On-screen input glyphs and how they change between controller and keyboard are not in the reopened sources.
Steam Remote Play is not part of the reopened feature list. The reopened Steam tags and features for Machine Party are Online Co-op, Steam Achievements, and Family Sharing, and Steam Remote Play is not listed among them, so Remote Play compatibility should not be asserted on this page. If you want to bring a non-local player into a session, use Steam Remote Play according to its own product rules rather than assuming Machine Party is a marked Remote Play title.
Crossplay and current limitations
Crossplay between Steam and other PC storefronts is not announced as of 2026-08-09, and cross-platform play on consoles is not announced because the console ports themselves are not announced. The shipped Machine Party multiplayer model is Steam-only online, and the only officially supported cross-machine path is Steam's Family Sharing feature listed on the store page. There is no published first-party evidence of crossplay with Epic, GOG, console, or mobile builds.
Sources for Machine Party multiplayer
Sources were checked on the research date shown for this page. Follow the links below for the underlying evidence.
FAQ
How many players does Machine Party multiplayer support?
Machine Party multiplayer supports 2 to 4 players, according to the Steam store page, PCGamingWiki, the Gamespress launch press release, and the Rock Paper Shotgun launch coverage.
Is Machine Party multiplayer co-op or PvP?
The Steam tag list mixes Co-op, Online Co-Op and PvP together, so the game is best described as a mix of co-op and PvP rather than a single mode you pick from a menu. The per-minigame mode assignment is not separately published.
Does Machine Party have local couch co-op?
Yes, local couch co-op shipped in v2.0 on 12 August 2026. The v2.0 entry flow is Local -> Original / Custom / Arcade with any-button join on a controller in the lobby. The v2.0 hardware caveat is 4 controllers, or 1 keyboard-and-mouse plus 3 controllers for a group of 4. v2.1.1 on 13 August 2026 then fixed Local achievements, a local-lobby controller-disconnect crash, localization errors, and tentatively The Filter input, and v2.1.2 on 14 August 2026 restored the Original Local vessel-insertion intro cutscene.
Can you play Machine Party with a controller?
The Steam store tag list includes Controller, and the developer log describes keyboard-and-mouse inputs. Steam Remote Play is not part of the reopened feature list, so Remote Play compatibility should not be assumed.
Does Machine Party support crossplay?
Crossplay between PC storefronts is not announced as of 2026-08-19, and there is no cross-platform play on consoles because the PS5, Xbox Series X|S, and Nintendo Switch versions have not been announced.
How do you set up Local couch co-op in Machine Party and what controllers are required?
Connect up to 4 controllers, then on the main menu choose Local and pick Original, Custom, or Arcade. In the local lobby, press any button on a controller to join. The v2.0 (12 Aug 2026) patch notes describe the supported hardware as 4 controllers, or 1 keyboard-and-mouse plus 3 controllers for a group of 4; other mixes are not described in the v2.0 source.
What did the v2.1.1 (13 Aug 2026) patch change for Local and Custom?
v2.1.1 added a SHUFFLE option to the Custom (Playlist UI) to randomize simulation order at game start, fixed a potential local-lobby controller-disconnect crash, fixed some localization errors, fixed achievements not registering in Local, and tentatively fixed inputs behaving strangely after v2.0 in The Filter.
What does the v2.1.2 (14 Aug 2026) Hotfix restore in Local?
v2.1.2 restores the vessel insertion intro cutscene in Original in Local Mode. It is a single, narrowly scoped Original Local hotfix and adds no new features.